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Vray RTX mode producing black lines on edges


ZaraSu
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Hi everyone,

I am using Vray Next for Maya and Vray RTX render mode produces weird black "cuts"/lines along beveled edges of objects (even on a simple cube with beveled edges) when I attempt to bake textures (bake to texture). It doesn't seem to be material related as the same thing happens with default VrayMtl applied. I have tried changing image filter types and values but it didn't help. GPU drivers are updated to latest studio version. I am pretty new to V-ray so I am honestly clueless. On CPU mode there's no issues. I attached examples of texture bakes with RTX and CPU. Any help or suggestions would be really appreciated! ☺️

 

RTX BAKE AND ALPHA

RTX_Bake.thumb.jpg.887ae229d9cf235120e1d803d5fa605c.jpgRTX_Alpha.thumb.jpg.386e66415155e54b0f609ccf8fea1b59.jpg

 

 

 

CPU BAKE AND ALPHA

 

CPU_Bake.thumb.jpg.fed7bb4a5675eaec215dfd32b2bc9849.jpgCPU_Alpha.thumb.jpg.2200e5687aea5e398c644be955aa5223.jpg

 

 

Edited by ZaraSu
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