joshua helzlsouer Posted February 10, 2021 Share Posted February 10, 2021 (edited) Hi All, Though I do like the photoreal style of rendering, I am trying to understand this particular one. The images below are from Design Illustrations Group and I do not own the rights to them. (If I should remove them let me know and I can just post a link if that is a more proper way of doing it). The main things I notice is that the textures seem to have a softer look as if they have very few if no maps associated with the textures. It almost looks like a cross between an all Sketchup and a full rendered style. I really struggle with the glass look in particular. I use Sketchup and VRay as my software. I would appreciate any help you guys can provide. I also cannot figure out how to add images so sorry in advance. Thanks Josh d500b2_17cdbb81e6bb44e887ee27df97fc94f5_mv2.webp d500b2_057d7a51bad64413af2c5f4e09ffc5bf_mv2.webp d500b2_e5a199c19af543d5baf448536da87f18_mv2.webp Edited February 10, 2021 by joshua helzlsouer Link to comment Share on other sites More sharing options...
Scott Schroeder Posted February 11, 2021 Share Posted February 11, 2021 The images cannot be added because they are .webp file and not format such as a jpg or png. These images have a lot of post production work done to them. I would go so far to say that the glass is 90% or more Photoshop work. At the distances they are viewing these buildings, you don't need hyper deep materials. You just need the basics. Diffuse, passable reflections, and maybe some bump/displacement. But that's it. Their time is devoted to post production work and the initial rendering is only 20% of the time, the other 80% is in post. 1 Link to comment Share on other sites More sharing options...
FieldAgency Posted February 12, 2021 Share Posted February 12, 2021 FieldAgency Architecture specializes in a holistic design approach that is human-focused, culturally-relevant, and mindful of the project’s natural environment. Link to comment Share on other sites More sharing options...
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