guenther Malek Posted April 1, 2021 Share Posted April 1, 2021 (edited) I´m baking GI in some concert hall project and need to export it for use in a GUI. I chose *.fbx, believing it to a modern, reliable file format and hoped it could export mapping coordinates. but after reimport the *.fbx, mapping coodinates are f***ed up resulting in a partly black model, only a few parts have their properly baked textures on. Re-applying UVW-map modifiers works for some (flat)parts, but most of them rely on a painstaking Unwrap process... Is there another way to get my baked GI out of 3dsmax? What is actually the leagcy way of exporting baked GI? Edited April 1, 2021 by guenther Malek english foreign language Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now