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Baked GI export via FBX?


guenther Malek
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I´m baking GI in some concert hall project and need to export it for use in a GUI.

I chose *.fbx, believing it to a modern, reliable file format and hoped it could export mapping coordinates.

but after reimport the *.fbx, mapping coodinates are f***ed up resulting in a partly black model,

only a few parts have their properly baked textures on.

Re-applying UVW-map modifiers works for some (flat)parts, but most of them rely on a painstaking Unwrap process...

Is there another way to get my baked GI out of 3dsmax? What is actually the leagcy way of exporting baked GI?

concerthall_baked GI_vp.jpg

concerthall_baked GI.jpg

concerthall_reimported_vp.jpg

concerthall_reimported_uvw.jpg

Edited by guenther Malek
english foreign language
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