Jump to content

Help modeling ceiling light


Julio Verani
 Share

Recommended Posts

Hello everybody

I'm struggling with this matter for a few days and i can't find a way to do it, since i'm barely an intermediate modeler in 3D Max.

I need to model this ceiling light attached but other than using lines with enabled rendering i just don't know how.

The problem with splines is that i can't merge more than two points in a corner, so the final model have open edges, which completely kills the realism.

Any suggestions on how can i model it to achieve a realistic look?

Thanks in advance, all help is really welcome!

 

luminaria01.jpg

luminaria02.jpg

Link to comment
Share on other sites

  • 4 weeks later...

Looks like a bit of fun with the Symmetry modifier. your over all shape looks like a dodecahedron (12 sides) made up of triangles and squares which has a cross shape within. so I'd start with the squares and the tri's will sort themselves out. 90deg rotation from the corner of the square on the  Symmetry mirror.  switching between world and local on the Ref Corrd Sys drop down is going to be your friend here.

chamfer the joints at the end  to get he welds in.

Attached is a Max  file that may better explain what I'm talking about, but just guessed on the size.

EDIT, - I did not join the corners of the square properly, this might cause issues for the weld. 

Good luck

Hugh

Shade.zip

Edited by hughie
  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...