Glen Campbell Posted May 27, 2021 Share Posted May 27, 2021 (edited) Doors and windows continuously slow down my workflow, so I am just wondering how you guys are creating them for your own projects. Are you modelling them from scratch, using purchased assets or a specific plugin? . Edited May 27, 2021 by Glen Campbell Link to comment Share on other sites More sharing options...
Scott Schroeder Posted May 27, 2021 Share Posted May 27, 2021 It depends on the case. Most of the time I use RailClone to build my windows. In certain cases I'll try to buy them if they are ultra detailed or if I don't have time to create them from scratch. If they are custom windows or doors, I'll model them. Link to comment Share on other sites More sharing options...
Ricardo Vessi Posted May 29, 2021 Share Posted May 29, 2021 Assets library for sure. Even if you are doing a lot of customized work, you can always combine 2 or 3 assets to speed up the modeling phase. There's no point in modeling doors and windows over and over. And every time you have to model something new remember to save in your library. Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted June 3, 2021 Share Posted June 3, 2021 Don't tell nobody, but sometimes, on a window that's distant from camera, I use the 3ds native window generator. Shhhh. Link to comment Share on other sites More sharing options...
Glen Campbell Posted June 3, 2021 Author Share Posted June 3, 2021 Thanks for your input guys. All similar to what I currently do myself but I wasn't sure if I was missing a trick. I must dive deeper into railclone to unlock its full potential. Link to comment Share on other sites More sharing options...
Tim Holmes Posted September 6, 2021 Share Posted September 6, 2021 I work in blender, but I use a plugin called Archipack for creating a lot of my windows and doors -- at least giving me a starting point Tim West Rim Digital Media 1 Link to comment Share on other sites More sharing options...
Vinay Kumar Posted September 10, 2021 Share Posted September 10, 2021 I haven't used it yet, but I came across this Window and Door Generator on an FB group. https://archviztools.gumroad.com/ Link to comment Share on other sites More sharing options...
ferra hurt Posted May 10, 2022 Share Posted May 10, 2022 (edited) No architectural rendering can do without windows. I model windows and doors in 3ds Max. First of all, you need to cut a hole in the wall where the window will be placed. To do this, create a box the size of the future window and thicker than the wall. Go to Create - Geometry - Windows and select any of the windows. After I finished modeling, I proceeded to the materials. The material Window is superimposed on the frame model. The Glass material is applied to the glass. CoronaPortalMtl must be used on the plane (Plane). I do similar things when I create doors, and I often choose models at https://doordesignlab.com/interior-doors.html. Edited May 11, 2022 by ferra hurt Link to comment Share on other sites More sharing options...
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