David Rossmann Posted May 11, 2022 Share Posted May 11, 2022 (edited) Remember when: You wasted hours trying to figure out which workstation offered the best price/performance ratio? What about when you finally decided to rely on the shopkeeper who fleeced you for 6,000 euros? Or when you were on the fence about buying the latest GPU that for 300% of the value of the old one promised you a 50% increase in performance? Or of when you were trying to figure out which software was the easiest to learn and at the same time powerful enough to take on large-scale projects while guaranteeing high enough quality not to disappoint the most demanding customers? Or when you were wasting hours looking for an 3D object you remembered using two years ago in another project...but what was the name of the project? Or when you were swamped with dozens of versions of a project because you were dealing with a wealthy but undecided client? Or the time you had to wait 30 minutes to open a file? Or the time when you finally managed, after buying in extremis another 64 GB of ram, to prepare a very complex scene but that crashed everything when rendering at 10K? What about that time you had to rush back to the office to make changes to the 3D scene and then pull an all-nighter by the computers until delivery the next morning? But we have a solution to these kinds of problems. Moreover, our solution, even if installed on an old laptop, gives you: The ability to handle scenes of 100,000,000 unique polygons. 256 light bounces and 128 planes of transparency. Real-time bidirectional ray tracing that handles caustics and volumetrics by default. Zero rendering engine configuration parameters. A rendering tool but, due to its accuracy, also a simulation tool. Real-time lighting equalization of scenes with as many as 10,000,000 lights. The ability to run up to 10 rendering simultaneously (even more if you need). Almost unlimited computing power that allows you to deliver any amount of rendering within any deadline. A 100% non-destructive workflow. Various tools that make it easy to quickly insert large amounts of objects into a scene. Scattering tools Dedicated tools for landscape architecture Free and public libraries of textures, materials, objects and environments (2D and 3D assets). The ability to enrich these libraries and, if desired, share content with the user community. The ability to "share" 2D and 3D assets without the danger of others appropriating them outright. The ability to easily and efficiently sort 2D and 3D assets (asset management). The ability to share 2D and 3D assets with collaborators even if they are spread around the world. Sending a project of 50,000,000 polygons in seconds to another user Triple backup of each of your designs. If you are an industry, you can automate the production of images for catalogs with our solution. Produce broadcast-quality animations (without flickering) in record time. If you google "FELIX Render" you will find more information. Edited May 26, 2022 by David Rossmann mispelled word Link to comment Share on other sites More sharing options...
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