Jump to content

Can i realiably simulate specific real world building/lighting problem directly in 3ds max/Vray...?


mikcik godon
 Share

Recommended Posts

Hello


I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this project forward and building it in real life...(?)

The problem, issue is:
I need some "light simulation software" (or as i hope - i might be able to use directly 3ds max (or Vray) for this INSTEAD of some specialized separate software) for rather easy task:
I want to simulate light (only sky + direct sun, nothing else, no artifical lights needed) comming to a "room" with no roof (and no windows) at a specific altitude during each season/month and during different times of the day. Easy so far i think? I believe any light simulation software can do this task right?
But i need to apply special light reflecting material to all the 4 walls  completely . That (material) would reflect 95% of the light... This is to simulate the use of special grow foil in real life that reflects like 95% of light (mylar reflective foil)
(something like this: https://www.amazon.com/VIVOSUN-Mylar-Diamond-Highly-Reflective/dp/B01MZ72PAH)

Purpose? I would like to simulate how much light can i get into an "underground"  greenhouse (in real life; i want to build it in real life eventually) that is 3 meters (10 feet) below the ground level, and which only light source is the light comming from (glass) roof (that is - there is "no" roof at all - "just glass") - that means that the only light source would be the sun + sky. All 4 walls of the underground greenhouse ("cellar") would be completely covered with this 95% light reflective material... (mylar diamond shape foil which is supposed to have 95% light reflactance)

Can i do this directly somehow with/in 3ds max (+Vray)...? And most importantly- will the results be "real" ? Real world, trustworthy, physically accurate, that i can replicate later on when building the underground greenhouse in real life? I need to "proof concept it", that is i need to know if i can get enough (real life) light (sun+sky) in the greenhouse for the plants to grow... I need to "simulate it" before i go forward and start building it. I need currently to "just" simulate the lighting, i dont care (currently) about designing the underground greenhouse itself (for the building of the greenhouse itself), - no architecture, no "archicadding").... I just need to sort out the light issue only now. So see if the concept of underground greenhouse is even possible, if i can get enough light there (with the reflective foil on the walls)...

So can such light simulation be done and trusted in 3ds max + Vray? (if not what other -easy to handle/learn software would you propose)?

If its possible to simulate it straight in 3ds max with Vray, shat should i do/use in 3ds max and Vray ?

1) What Light source exactly?  Is it the Vray sun from the "Lights" category? Is it some other type of Light from the "Lights" category/"tab"? Or is it the "Sunlight" or "Daylight" from the "Systems" "category/tab/tray")...? (where "bones" and "biped" are located)...? Or something else...?

2) What material should i apply to the walls (to simulate the mylar foil 95% light reflectance in real life?) Vray material ("VrayMtl") with some gray diffuse color shade (128,128,128), with "95% white color" (242,242,242) in the "reflection color" (to simulate mylar foil with 95% light reflectance) and with Reflection Glossines set to 0,95 (again... to simulate that mylar foil material)...? And apply this to the walls?  OR do it somehow differently? Different material? Different settings?
3) What "tool" should i use for measuring the light intensity/illuminance (i guess it will be in the "lux" unit type?)? Should i use:
A) "Vray Light Meter" (under "Create" (tab/category) and then under "Helpers" (tab/category), then "Vray" (from drop down menu) and "Vray Light Meter")?
B) Or 3ds max default "Light meter"? (under "Create" (tab/category) and then under "Helpers" (tab/category), then "Standard" (from drop down menu) and ""LightMeter")?
C) Or should i use some specialized Vray Render Pass that is meant for light measurents... for this?
D) OR should i measure it somehow completelly different...?
4) What rendering settings (if i need to render) should i use (especially for the "Global Illumination Tab" for render settings)?

And with all these "pipelines"/"workflows", "settings"), will i get a realible, physically accurate numbers (in LUX units or some other "light/illuminance" intensity units (like Lumens etc.)), that will reflect the REAL world situation in REAL LIFE...?

Thank you

Link to comment
Share on other sites

Use the Daylight system with Vray settings. This way you can simulate the sun for each month of the year, time of day etc.

Use the Light Meter utility for measuring the light.

Render settings should be fine at default if you are using Vray5+.

I don't know how you set up the light reflectors material - for something as specific as this case I would assume you need to do some R&D and replicate the results in 3D. When using light reflectors in renders our team visually does this to match the photography - so less technical on this front. Unless someone here has done something similar maybe they can chime in on this point.

In regards to your camera settings (EV/ISO/etc) I would try to get this as close as possible to the real-world situation.

 

 

Edited by James Vella
Link to comment
Share on other sites

On 9/25/2022 at 12:18 PM, mikcik godon said:

Hello


I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this project forward and building it in real life...(?)

The problem, issue is:
I need some "light simulation software" (or as i hope - i might be able to use directly 3ds max (or Vray) for this INSTEAD of some specialized separate software) for rather easy task:
I want to simulate light (only sky + direct sun, nothing else, no artifical lights needed) comming to a "room" with no roof (and no windows) at a specific altitude during each season/month and during different times of the day. Easy so far i think? I believe any light simulation software can do this task right?
But i need to apply special light reflecting material to all the 4 walls  completely . That (material) would reflect 95% of the light... This is to simulate the use of special grow foil in real life that reflects like 95% of light (mylar reflective foil)
(something like this: https://www.amazon.com/VIVOSUN-Mylar-Diamond-Highly-Reflective/dp/B01MZ72PAH)

Purpose? I would like to simulate how much light can i get into an "underground"  greenhouse (in real life; i want to build it in real life eventually) that is 3 meters (10 feet) below the ground level, and which only light source is the light comming from (glass) roof (that is - there is "no" roof at all - "just glass") - that means that the only light source would be the sun + sky. All 4 walls of the underground greenhouse ("cellar") would be completely covered with this 95% light reflective material... (mylar diamond shape foil which is supposed to have 95% light reflactance)

Can i do this directly somehow with/in 3ds max (+Vray)...? And most importantly- will the results be "real" ? Real world, trustworthy, physically accurate, that i can replicate later on when building the underground greenhouse in real life? I need to "proof concept it", that is i need to know if i can get enough (real life) light (sun+sky) in the greenhouse for the plants to grow... I need to "simulate it" before i go forward and start building it. I need currently to "just" simulate the lighting, i dont care (currently) about designing the underground greenhouse itself (for the building of the greenhouse itself), - no architecture, no "archicadding").... I just need to sort out the light issue only now. So see if the concept of underground greenhouse is even possible, if i can get enough light there (with the reflective foil on the walls)...

So can such light simulation be done and trusted in 3ds max + Vray? (if not what other -easy to handle/learn software would you propose)?

If its possible to simulate it straight in 3ds max with Vray, shat should i do/use in 3ds max and Vray ?

1) What Light source exactly?  Is it the Vray sun from the "Lights" category? Is it some other type of Light from the "Lights" category/"tab"? Or is it the "Sunlight" or "Daylight" from the "Systems" "category/tab/tray")...? (where "bones" and "biped" are located)...? Or something else...?

2) What material should i apply to the walls (to simulate the mylar foil 95% light reflectance in real life?) Vray material ("VrayMtl") with some gray diffuse color shade (128,128,128), with "95% white color" (242,242,242) in the "reflection color" (to simulate mylar foil with 95% light reflectance) and with Reflection Glossines set to 0,95 (again... to simulate that mylar foil material)...? And apply this to the walls?  OR do it somehow differently? Different material? Different settings?
3) What "tool" should i use for measuring the light intensity/illuminance (i guess it will be in the "lux" unit type?)? Should i use:
A) "Vray Light Meter" (under "Create" (tab/category) and then under "Helpers" (tab/category), then "Vray" (from drop down menu) and "Vray Light Meter")?
B) Or 3ds max default "Light meter"? (under "Create" (tab/category) and then under "Helpers" (tab/category), then "Standard" (from drop down menu) and ""LightMeter")?
C) Or should i use some specialized Vray Render Pass that is meant for light measurents... for this?
D) OR should i measure it somehow completelly different...?
4) What rendering settings (if i need to render) should i use (especially for the "Global Illumination Tab" for render settings)?

And with all these "pipelines"/"workflows", "settings"), will i get a realible, physically accurate numbers (in LUX units or some other "light/illuminance" intensity units (like Lumens etc.)), that will reflect the REAL world situation in REAL LIFE...?

Thank you

V-Ray will get very close to a real world situation regarding rendering, but everything is designed to be visually equivalent and not numeric or Data driven.

The main issue for you is exposure, because any light analysis system doesn't take in consideration, because it is not relevant for illumination data.

If you need to get "exact numbers" and values. I would recommend using any light analysis software/plugin that is around, you can find them in all flavors, for REVIT, Rhino, ArchiCAD even for Sketchup.

3D Max has a light analysis overlay, that is kind of useful but t was designed to work with Mental Ray, I am not sure if this works with Arnold or V-Ray.

The way you describing preparing the materials sound good to me, but again I would not trust V-Ray or Arnold to do a correct Light analysis.  Light analysis software  are designed to do that, and have many other settings and features than V-Ray or any other image rendering tool can't give you.

 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...