Zahid Cebi Posted December 4, 2022 Share Posted December 4, 2022 Hello, I've been trying to learn V-Ray and 3ds Max for a few months. So excuse me for my non-aesthetic work. What I want to ask is that I usually use Maxtree or Evermotion trees, and while doing this, I usually try to use trees in a similar package or similar species, but there are very obvious and disturbing green color tones. How can I fix this. I tried to do something from Photoshop but I couldn't find exactly how to do it. What should I do? I would be very happy if you could help. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted December 15, 2022 Share Posted December 15, 2022 Select the tree that you think have the wrong color, open material editor, get material from selected. Then you most likely will get a multi sub material with sub-materials for trunk/branches and some materials for leaves. Then you can locate the maps that goes into the diffuse of the leaves. Insert a color correction node between the map and the material, and adjust the color with the color correction node to your liking. Link to comment Share on other sites More sharing options...
Tim E. Posted August 26, 2023 Share Posted August 26, 2023 Did you try lowering the saturation of the green? If it's too vivid it can lose it's photorealism. But other than that this looks fine to me and is better than what I can do so far. Keep up the progress! Link to comment Share on other sites More sharing options...
Andy Butler Posted April 3 Share Posted April 3 If you want to do it in photoshop then creating some multimatte masks for the leaves would help. Then you can load the masks in and just affect those colours. I would use material ID's, not object ID'S for that. But getting them more aligned in vray by adjusting the maps in the material would also be beneficial. Ypu could try colour correct maps after your bitmap loader to do this. Link to comment Share on other sites More sharing options...
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