Defanci Posted December 20, 2022 Share Posted December 20, 2022 (edited) Hi, I am a beginner of 3ds Max. I am having problem with rendering. My render result is different from viewport if I change both the U and V angle in Bitmap Coordinates, where can I set it so that the result will be same as viewport? Attached is the sample of a simple plane with Scanline render, same problem with Vray. Thanks in advance. Edited December 21, 2022 by Defanci Typo error Link to comment Share on other sites More sharing options...
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