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Help! Render result different from viewport after changing Bitmap Coordinates


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I am a beginner of 3ds Max. I am having problem with rendering.  My render result is different from viewport if I change  both the U and V angle in Bitmap Coordinates, where can I set it so that the result will be same as viewport? Attached is the sample of a simple plane with Scanline render, same problem with Vray. Thanks in advance.

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Edited by Defanci
Typo error
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