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Real-time Workflow with V-Ray and Vantage


Ricardo Eloy
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In our latest collaboration, Chaos and CGarchitect have released an exclusive tutorial that dives into the real-time capabilities of V-Ray and Vantage. This comprehensive video showcases how to seamlessly integrate Vantage into your visualization workflow, enabling users to produce high-quality renders more efficiently.
The tutorial covers essential steps like setting up lights, importing assets from Chaos Cosmos, adjusting materials, and creating dynamic camera animations. One of the standout features demonstrated is Vantage’s real-time ray tracing, which allows users to experience smooth rendering while maintaining high visual fidelity. The video also highlights various time-saving techniques, such as working with HDRI maps, using V-Ray’s sun system, and managing multiple lighting setups, all designed to enhance your project’s realism.
 
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  • 4 weeks later...

Thanks for sharing this little vid that highlights the power of Vantage. 

If you're looking for more collab video ideas, perhaps another on Vantage, but this time go over all of the caveats for building scenes optimally for Vantage as opposed for CPU rendering.

I'm pretty sure there are some things that someone - like me - who has been using CPU rendering for 20 years would bump up against that would need a different approach than I am used to. Perhaps there are material settings, options, uvw, or texture file guidelines that Vantage requires, or prefers? Maybe there are some Max features that don't play nice with Vantage? Basically, the things that I would stumble on if I had built a scene for CPU rendering but then use Vantage instead.

 

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