cullen Posted January 13, 2005 Share Posted January 13, 2005 I'm using max 6 and rendering with v-ray free. This is my 1st time to use v-ray on an exterior so sorry if I've missed something simple. I am using 1 direct light with a multiplier of 1 and v-ray shadows. The part thats confusing me is the glow that is coming off of the edges. I have posted a sample that I've just started and the settings for the renderer. If anyone could help that would be great. Kinda pressed for a deadline. Thanks, crw Link to comment Share on other sites More sharing options...
cullen Posted January 13, 2005 Author Share Posted January 13, 2005 I guess the images would help... Link to comment Share on other sites More sharing options...
ChrisE Posted January 13, 2005 Share Posted January 13, 2005 This is becouse of colour bleeding, I won't go into why it dose but its worth looking into becouse you'll need to understand it to get the most out of vray. but a quick way to fix this is to make a copy of your then apply a plain grey material, render an irradinace map and save it off. then go back to your other model with all the textures on it and render this one, but load the irradiance map you just rendered. Link to comment Share on other sites More sharing options...
cullen Posted January 13, 2005 Author Share Posted January 13, 2005 I'm sorry I've never really worked with an irradince map. How do I render it then load it back into my other model. Do you have know of a place I can go to learn about the color bleeding that vray uses? thanks Link to comment Share on other sites More sharing options...
kicks Posted January 13, 2005 Share Posted January 13, 2005 http://www.chaoticdimension.com/forums/phpBB2/ Link to comment Share on other sites More sharing options...
mtb0506 Posted January 13, 2005 Share Posted January 13, 2005 Cullen, Vray Free cannot save the irradiance map. You have to buy it to do that. I would turn down the multiplier of the secondary bounces under indirect illumination. Link to comment Share on other sites More sharing options...
chuck Posted January 13, 2005 Share Posted January 13, 2005 i'd bet that it will be less of an issue when you get real materials on there- the two colors have a lot of contrast and bleeding is more apparent on smooth surfaces with no textures on them... chuck Link to comment Share on other sites More sharing options...
cullen Posted January 13, 2005 Author Share Posted January 13, 2005 Thanks for all the help. I followed a file that was in the link kicks sent. (thanks kicks) I had to set the max override in the environment pull down. As soon as I did that it fixed the problem. Thanks again everyone. crw Link to comment Share on other sites More sharing options...
kid Posted January 14, 2005 Share Posted January 14, 2005 i'd say this is not so much a colour bleed issue but more likely caused by having the secondary bounce multiplier set too high. Link to comment Share on other sites More sharing options...
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