Telemachus Posted January 24, 2005 Share Posted January 24, 2005 Hello again, I'm looking for new help in tiling. My problem is that the I'm applying brickface and stoneface to houses using a relatively small map image. When I apply the image and play with the UV tile settings, it's easy to see the edges of the map as the map image repeats. This creates a noticeable pattern that destroys the realism. I have tried negative UV tiling settings, but then the stone and brick appears too large and out of proportion. Are there any tips and tricks that help blur or eliminate these repetitve patterns? Also, do you use jpegs or bmps for your map image files? Thanks, Dave Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted January 24, 2005 Share Posted January 24, 2005 for bricks i use a large image map, and a bump map. multiply your current image map size in photoshop, and chaneg the shades of bricks so that you wind up with a larger map. or download one of the brick generating programs posted a couple of days ago, and make large image maps. Link to comment Share on other sites More sharing options...
mwhite Posted January 24, 2005 Share Posted January 24, 2005 Bricks are tough - making them all look the same but with a VERY small amount of variation is often the best you can do. Even a small amount of contrast or color difference with one brick can wreak havoc on any rendering. In my opinion the best solution is to the download the Online Acme Brick generator. The texture maps created are UNBELIEVABLE - although I have not used them yet in an actual rendering. They are however hires with great detail and you should be able to pretty much create any brick needed for a new building. Attached is a SMALL sample of 100's of possible combinations of courses and bricks. ACME Online Masonry Designer Seeing this will make you cry if you've ever spent hours messing with a bad brick texture! With historic weathered bricks you just need to go out and shoot alot of them with a digital camera and then spend sometime in photoshop. When you take a digital photo try to get the most even lighting possible otherwise you will end up with 'waves' in your rendering as the slight variation in light will appear 3D as it repeats. Once you have spent several hours playing around in Photoshop and trying test renderings - purchasing textures seems very economical. Good luck, Mike White Link to comment Share on other sites More sharing options...
anvaraziz Posted January 25, 2005 Share Posted January 25, 2005 http://www.textureshaker.com Link to comment Share on other sites More sharing options...
Psychoscorpic Posted January 27, 2005 Share Posted January 27, 2005 I have personally gone away from using images for things like Brick & grass etc. Procedurals eliminate the repetition, and given some practice, and thinking of the structure of the material, can be made very accurate. Using VIZ's Brick texture, with complex procedural sub-mapping (and lots of "noise") I have managed to match existing brickwork for additions. Give it a bash! (There are some good tutorials for Procedurals out there) Link to comment Share on other sites More sharing options...
MrCAD Posted January 27, 2005 Share Posted January 27, 2005 well not sure bout viz options tho..but in max you can "enable local supersampler" option in the material editor to get a better quality of the texture ..this helps you reduce the repeat weird pattern being formed. meher http://www.drapefx.com http://www.mr-cad.com Link to comment Share on other sites More sharing options...
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