braddewald Posted August 18, 2009 Share Posted August 18, 2009 (edited) I was wondering if there is a way that anybody knows to add a UVW map to multiple objects in a scene. After I import geometry from AutoCAD into 3ds Max I have to add a UVW map (box) to everything in the scene one by one. If I select everything and then do it, I get a giant gizmo encompassing the scene. I have heard of a MultiUVW script from ScriptSpot that looks perfect for the job but I always get an error saying "Type Error: closeRolloutFloater requires RolloutFloater. got: nothing." So I am back to square one. Does anybody know how to add a separate UVW maps to multiple objects all at once. It would help me out bigtime! Edited September 11, 2009 by braddewald Link to comment Share on other sites More sharing options...
illiopic Posted August 18, 2009 Share Posted August 18, 2009 I whipped up something very basic. It will create a uvw map modifier for each object in scene, box type. Let me know if it works. Link to comment Share on other sites More sharing options...
braddewald Posted August 18, 2009 Author Share Posted August 18, 2009 Wow... Works perfectly. A million thanks; I guess I need to brush up on scripts. Is there a way to make it an option in a menu, though. Its not hard at all to just go to run script, but the last script (that didn't work) could be put in a menu or a quad or a toolbar, which was pretty convenient. Is there a way I could do this without much fuss. --Thanks again! Link to comment Share on other sites More sharing options...
BrianKitts Posted August 18, 2009 Share Posted August 18, 2009 highlight the script that you are using in the maxscript listener and just drag it onto the tool bar uptop. it will create a button for you that executes the script. Link to comment Share on other sites More sharing options...
illiopic Posted August 18, 2009 Share Posted August 18, 2009 (edited) Here is a macroscript version of the script I posted earlier. What to do: Place the mcr in the directory ../UI/MacroScripts Run it and drag from the Listener to create a button on the tool bar as described by Brian -- or -- Add it to a quad menu by going to: customize -> customize user interface -> quads Select from drop downs: Group: Main UI Catagory: uvw_all (you may have to restart max for uvw_all macro to show up) Under Action: Drag uvw_all to desired quad menu Hit Save... to use your updated ui You should be good to go... Edited August 18, 2009 by illiopic Link to comment Share on other sites More sharing options...
antoniosomera Posted June 12, 2011 Share Posted June 12, 2011 Does it work for 3ds max 2011?? Link to comment Share on other sites More sharing options...
studiosagitair Posted July 9, 2012 Share Posted July 9, 2012 Hi. i'm trying to solve the same problem with uvw map... but i can't download the files.zip! any one can help me please? Link to comment Share on other sites More sharing options...
testing Posted February 27, 2013 Share Posted February 27, 2013 Please could provide a new mirror for this, the download doesnt work! Thanks! Link to comment Share on other sites More sharing options...
braddewald Posted February 27, 2013 Author Share Posted February 27, 2013 uvw_all_mcr.zip Link to comment Share on other sites More sharing options...
alfredomorales Posted March 22, 2013 Share Posted March 22, 2013 Thanks for the script, but couldn't make it work in MAX 2013, get a "--Runtime error: Modifier is not appropiate: Uvwmap:Uvw Map" message... Link to comment Share on other sites More sharing options...
beestee Posted March 29, 2013 Share Posted March 29, 2013 As an alternative, Neil Blevins creates the Soulburn Scripts collection that contains as one of the many useful scripts "modifierUtilities" that will perform this task and has been available for many previous releases of 3ds Max. Link to comment Share on other sites More sharing options...
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