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Some weird reflections


patricksnelgar
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Hey guys (and gals),

Having recently completed a video tutorial (link) I had the result in FinalRender (attached)

So I decided to strike out on my own, modelling a Ferrari 333SP and creating the set and lighting as shown in the tutorial. Upon render the car from most frontal angles results in a problem (attached).

 

Anybody have any idea on how to resolve this?

 

P.S.The materials I used for the main body of the car is the -exact- material from the tutorial (FinalRender)

problem.jpg

FinalRender.jpg

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It's been years since we have used it here, so I can't rightly say what is happening. The material isn't getting the same reflective quality for some reason though.

You would probably have much better assistance if you moved this post to the finalRender forum. The Cebas users are pretty good at solving things like this.

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