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patricksnelgar

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  1. Wow thanks for that link, looks very useful. Will try it when I get home and post results.
  2. Intriguing you should mention that set-up (I have encountered that tutorial before, just didn't know what it was called). Also following that tutorial produced very poor results, the lighting was a mix of brown and blue, not the grey scale background shown in the tutorial. But seeing as someone has actually mentioned it as recommended, I will give it a second chance.
  3. I have found that top down and straight on don't produce the reflections. What do you mean by C-line? I've never come across that term before (after all I'm fairly new to vray and studio set-ups, modelling is my main focus)
  4. I'm not using my final lighting set up as I am still in the process of modelling the car. Agreed self reflections on a car are not wrong, but this one does not seem natural
  5. While I understand your point that the renders are too dark for final production, I have not yet set up the end lighting rig as I am still in the process of modelling the car so all I use is the ambient lighting set up, and I don't want to wait years simply for a test render after moving a line. Regarding the car reflecting itself, I agree that there is nothing wrong with it, but all the reference images I have there are no reflections visible.
  6. Thanks for the advice, sadly changing from shellac to VRayBlend had no effect (or at least non that I am aware of) Here is a head on shot with all three lights enabled.
  7. Here are renders with one light active each.
  8. Here you go, also included light settings.
  9. For the Ferrari no, but I used the same technique to create the lighting /reflections. Also I have exported the car into the scene I used for the FinalRender and it still produces the same result.
  10. Hey guys (and gals), Recently completed this tutorial which produced the result in the attatchment (FinalRender.jpg). I then decided to apply this method of lighting to my own Ferrari 333SP, using the same car paint material as the tutorial (shellac with two vrayMat sub materials). This produced a problem with reflections (as indicated in the problem.jpg attatchment) Any ideas on cause + how to fix? FYI the odd reflections only occur when viewing from the front. P.S. The material is -exactly- the same as the tutorials'
  11. Hey guys (and gals), Having recently completed a video tutorial (link) I had the result in FinalRender (attached) So I decided to strike out on my own, modelling a Ferrari 333SP and creating the set and lighting as shown in the tutorial. Upon render the car from most frontal angles results in a problem (attached). Anybody have any idea on how to resolve this? P.S.The materials I used for the main body of the car is the -exact- material from the tutorial (FinalRender)
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