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depictstudio

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  1. Hi All, Having a few problems with 3DS Max Mental Ray 2016. So with early on scenes we've been experiencing lots of noise, which is fine as we've been able to clean them up at the expense of huge render time. Now upon switching on Render Elements the Noise half's, if not disappears totally. Any ideas? Its literally chalk and cheese regarding render times, and wed ideally not want to keep render elements on for test renders. Many thanks,
  2. also if you're lighting via IBL play around with that value too. Render Settings/Top of the Menu, should be set to 0.5 by default.
  3. Cheers for all the help guys. Basically we ended up finding that the Controller Adapter in Backburner for our main machine sending the images was missing. Upon various attempts to re-install backburner, then re-install Max, we found that this did not fix the issue. Steps taken including amending the registry and running CC Cleaner to no avail. The solution was to do a format and re-install which resolved the issue. We suspect that the installation of max 2015 was the trigger, as all was working well until this point. All working now. Cheers again
  4. No errors which is slightly confusing. No not using IPv6. I think its the 2014 version installed, will double check that now. Thanks for the help Scott.
  5. Hi All, Having major issues with our backburner here. Any advice is greatly appreciated. P.S. We've just set it up so hasn't just started going wrong after working. Basically when sending a Backburner render from our main machine to 3 other workstations 2 machines are failing with the following message: "3ds Backburner adapter has stopped working" Running: 3ds max 2014 SP5 Cheers Adam
  6. Hi all, Getting a few new workstations this week, just wondering what graphics card to get. In the current workstations we have quadro k4000's the old quadrophonic 4000 which fine, however was wondering what the GeForce 780ti is like? I know most of the pro's and cons of GeForce vs quadro, however never had any practical usage of a GeForce. Will mainly be working in max, mental ray, a bit of I ray and pshop. Cheers all.
  7. Hi all, Anyone know how to produce RGB masks like what you can achieve in Vray with RGB Wire colour? Currently use Object ID (which isn't great) and The mask pass. Cheers!
  8. Hi Tomas, Originally I felt the same however after quite a bit of experimenting I found that 2014 is faster as you don't need to up the sampling as high with unified sampling as you would have to with the classic mode in 2013. For example I final render at 4-5k and can get good results with sampling of 0.35 (scene dependent) which ends up working out better and quicker than the classic setting of 1/16 we would have used previously in both quality and speed.
  9. Hi guys Anyone know if there's a way of producing the Vray light select render element + the RGB Matte Masks for Mental Ray? I know how to do the black and white versions but RGB would be helpful. Thanks in advance
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