Jump to content

edwardsnowden

Members
  • Posts

    4
  • Joined

Personal Information

  • Country
    Viet Nam

edwardsnowden's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. @Jon Seagull: Thanks a lot. You quickly write it for question in this thread? I'll try and see how things go. I appreciated your spending time. @Tom Sproule: Thanks, I gonna try. I haven't tried it yet but already +1 upvote for your script there. Too busy so not actively keep on track with this topic. Thanks again, guys.
  2. @Tom: Thanks for your info, and don't worry if there was free alternative script then I'll find it out myself. I knew there's parameter to get AA element output. VrayMtlID (limited to 16 ID) has that. But I said RenderID does NOT have that parameter. There're another script which sets wirecolor according to materials, I recheck scriptspot and find out it and posted here but seems like it doesn't show up (awaiting moderator to approve or something similar)...
  3. I recheck again in scriptspot and find out this one. (Before I saw its name but didn't check and thought it only randomize wirecolor). scriptspot.com/3ds-max/scripts/random-wire-color-tools Colour By Layer. This sets a random wire colour all of the objects on each layer. Colour By Material. Perhaps the most useful of the three options this one will set all objects wire colour based on the material that is applied to it. Random Colour. This is pretty self explanatory it allows you to set a random wire colour to every object in the scene. There is also the option to run these only on selected objects. The 2nd function is what I want to try. I haven't test but seems like a good solution for separated material in postwork. Wirecolor now represent material, the the manual task is now automatic by script. But if anyone has another tips and tricks could help in this particular case, then I'd like to heard. I post the link above for future reference (upcoming readers who search for similar keywords and tags). But single object with Multisub material still need to manually set MtlID.
  4. Limitation in amount of characters in topic title. Full title question is: Is there any way to ultilize some (single or combination) VRay elements to generate a element which separates object surfaces in scene by VrayMtl? What I mean is a output element which contain solid colors in the way that each solid color represent a unique VRayMtl in scene (and the number of materials is a big number). Usually, we've got RenderID (separate object to each color and no object has same color nearby each other), but it is aliased and it only works for separate object. If the object is one single poly with Multisubobject material for each surface then it returns only one color for whole object. Then we've got Wirecolor which is very good (you can control color you want to separated and AA is better than renderID, etc...) but also the same issue. E.g when we've got a proxy object with multisub materials then the output element returns only 1 color for the whole object. Next thing is VrayMtlID but this one is very limited. 1st you've to set it up yourself. 2nd there're only 16 of them for all usage. Is there any method to generate a output channel that take less time to manually setup and still have clear separated color for each material in scene (like the way renderID create but with unique color for each vrayMtl)? Is it even possible. Thanks for reading.
×
×
  • Create New...