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jonasmotiejunas

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  1. i've been trying to achieve lighting beams with environmental fog and i like the results, but there is one problem that the envirnmental fog gizmo is too visible outside of the light. is it possible to make it visible only where the light is? thank you (see image attached)
  2. in frame buffers lens effects dialog, uncheck Hardware Accelerated
  3. 3dsmax 2017 and vray 3.6. not yet resolved and got even worse:D
  4. ive got ryzen 1700 oced to 3.65 with 1.200 voltge and temps are up 69 celsius with stock cooler (1700 is cheaper than 1700x and comes with wraith spirw cooler) so you could go even cheaper
  5. thanks for your help, reinstalling of vray helped:)
  6. hello there. is the such a modifyer that would act similar to symmetry, but would mirror the whole object, just bend the object part in a certain angle? added pics for better explanation
  7. here it is https://www.pugetsystems.com/labs/articles/AutoDesk-3ds-Max-2017-GeForce-GPU-Performance-816/ sorry, no 1060 but its comparable with 980
  8. i suggst 32gb. since ryzen supports 2 channel ram so there probably wont be any difference if you use 2 or 4 sticks, its just ho many slots are on the mobo and what are your future plans. probably 2x16 and 2 more slots available for future updates. and yes, ryzen likes faster ram so 3000nhz would be good i saw a test on autodesk website which showed that gtx 1080 or 1070 showed only +2 or +3 fps improvement over gtx 1060 and 980 in 3ds max 2017 vieport performance
  9. consider ryzen 7 1700, stock cooler + cheapest mobo. you get 16 threads for less $ than 7700k. its just that ryzen likes faster ram to perform better, 3000mhz or so (not in rendering, but overal performance). more ram helps while calculating light cache on huge scenes, thats about it
  10. is light case based on single core? displacement is disabled ant system utilizes ~70% of available ram white calculating ligh cache. I tried swithing off forest pack layer with all vegetation with it, and it managed to finish ligh cache in ~6 minutes which is acceptable (3400x1600), so o suppose it has something to do with large amounts of proxies/geometry i just hope there's some wrong setting waiting to be adjusted to make it work as its supposed to :|
  11. hi, i have recently switched form i7 5820k to a single xeon e5 2686 v3, and whitchever scene i open and try to renderer the light cache takes forever. never had problems with my 5820k, where light cache took mostly few minutes. does it have anything to to with clock speeds or core count? I heard something that i should set light cache passes equal to the number of cpu threads but there's no such setting in vray any longer, or i cannot find it. vray 3.4 and 3dsmax 2016. thanks in advance edit: displacement, dinamyc memory limit or defective material isnt an issue here, since it renders ok with 5820k
  12. with or without embree ryzen 1700x on 3.99 scores the same as 5960x on same clocks. Same amount of speed and memory (64gigs). Its just intel has waaaayyyy more oc headroom edit: as well as ryzen 1700: 3 00:02:11 tabbycph AMD Ryzen 7 1700 Eight-Core Processor Win 3.99 8 16 16 2017-03-03
  13. you could also consider 1700x (which is the sweet spot performance per dollar) or even 1700 (~350€). add a cheap B350 motherboard (~100€ ?) if you dont have plans for overclocking or multi gpu setups. and there you go a cpu + motherboard + stock cooler for a price of 1800x. ryzen would have better rendering performance, but probably lesser viewport performance compared to 7700k.
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