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Beernardo

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  1. Hello I'm having the same issue with Vray 3.00.03. After some tests I found out that it has nothing to do with: Vraycameras, Native cameras, GI. If you create a new scene, create a box and render even from perspective view, after rendering one image after the other you'll notice a small camera shift, kind of a rotation. I haven't found a solution yet, so if some of you do it, please let us know.
  2. Thanks everybody for your input. Now that I remembered I did try the VrayWireColor element but sadly it uses the wire color of each object when I really need a Material color separation to tweak each material more easily on ptohoshop and not havnig to select object by object. Another downside to using that element is that I often use Multi/Sub-Object materials and the VrayWireColor is not going to give me the different materials selection. The solution I was looking for was Material and not object dependent. But I sure can think of another situations when this element will come really handy.
  3. With the help of two very cool scripts this is what I ended up doing, it works pretty good!: 1.- First I change all my vray materials to standard (to make use of the self illumination parameter later on) with the following script: http://www.scriptspot.com/3ds-max/scripts/vraymtlconverter-v2-5 2.- Then I used the "Modifier Modifier Zob" script (http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb) to randomly change the diffuse color of all of the sandard materials. This way I have a different color for each material. 3.- With the same script "modifier modifier zob" I assigned a 100 value to the self illumination parameter of all of the standard materials. 4.- Rendered the final scene turning off the maps to ignore any texture located in each material's diffuse channel. I also turned of lighting shadows etc. (you can keep displacement if you want) Once you have the scripts running somewhere on your UI this process will take you no more than 5 minutes. I used to spend about an hour doing this manually. This was my final result: [ATTACH=CONFIG]42749[/ATTACH] I hope this helps somebody else p.d. I use 3dsmax 2011 and Vray 2.0
  4. really? I'm going to check that out thanks!
  5. Not in the Vray Element. The thing is that I want the colors from the materials and not from the objects. I think I found a couple of scripts that will do the trick. I'll post them after my tests.
  6. Hello everybody, first timer here. I'm using 3dsmax 2011 and Vray 2.0. I was wondering if anybody here knows of a script that will do the following to all the materials of a scene (assuming we already converted all of the vraymtl to standards): remove all maps from the material (diffuse, bump, etc) make its self illumination 100 assign a different color to the diffuse color for each material Every time I do a rendering I do all of this manually to sort of get a Material ID frame for easy photoshop work. May be somebody knows of a faster way to do this? 3dsmax material ID element lacks of antialias so I can't use it in photoshop.
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