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Found 3 results

  1. Lord knows why it does this, but in my object ID channel, and material IDs I think, the vray environement fog is overlayed as a dark value, so you basically see the fog mixed in with the colors. Any way around this?
  2. Hello everybody, first timer here. I'm using 3dsmax 2011 and Vray 2.0. I was wondering if anybody here knows of a script that will do the following to all the materials of a scene (assuming we already converted all of the vraymtl to standards): remove all maps from the material (diffuse, bump, etc) make its self illumination 100 assign a different color to the diffuse color for each material Every time I do a rendering I do all of this manually to sort of get a Material ID frame for easy photoshop work. May be somebody knows of a faster way to do this? 3dsmax material ID element lacks of antialias so I can't use it in photoshop.
  3. Script for management materials and objects ID, and for the assign wire-color of objects. Automated creation MultiMatteElement in Render Elements. (Vray only) The EffectsChannelSet included in TrackScripts pack. Download page: Trackscripts
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