The 3 basics for render time are lighting, materials and render settings. As you have provided the third one and it does not seem too extreme except maybe depth of field you may want to look at the other two. Lighting: What light sources are you using is it internal or external, daylight, Portals, artificial etc. how many lights and what sampling do they have? Materials: are they reflective? how many glossy samples? any translucent?
I usually do some tests using a matte white override applied to everything (except glazing) i will start with a sun and sky then start adding artificial lights. I will also start with lower render settings say 800x600, AA - 1/4, 1, FG low, FG bounces 1. Once I get the lighting working ok I start to apply the materials then do more low quality tests to check colour bleed and reflections then will start to up the quality. I generally wont go above AA 4, 16 and tend to keep the FG bounces at 1.
How far through was it after 10 hours?
I am guessing this is a laptop? That processor is not a super powerful one but should work ok. I would think it is the scene that is causing the long render times. Can you share your scene or provide more details about it?