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  1. I recommend LearnSquared which offers an ArchViz course by industry professionals, covering both technical and artistic aspects.
    2 points
  2. VRay for sure. It's the only render engine I've used professionally during my roughly 20 years in ArchViz and has only gotten better. Not saying Carona is crap because I don't know, but I've never had a need to use anything else. If you freelance, you can use whatever you want as long as the quality is there. I am of the belief that any of the major rendering engines can turn out quality equivalent to VRay if you learn it well enough, especially taking post-production into account. But yeah, most companies, especially those of particular size/reach/clientelle typically prefer the "industry standard" combo of Max and VRay. Take job postings with a grain of salt. Sometimes they list a slew of CG skills to get more exposure but may only really need to fill a narrow role. If a posting lists anything within your wheelhouse and you are interested in the company, location, etc., just apply. You can gauge better what the actual role is if they contact you. If the person doesn't have actual duty specifics, ask to set up an interview. I got my current role this way. The job was listed with a long list of desired skills, many of which I was not fully onboard with. But after months of no real solid opportunities, I had grown curious what they were doing that needed all the extra skills on top of the ArchVis stuff. All said and done, they just needed someone to render their Revit models in Max with VRay. None of the other stuff was even a factor! Couldn't believe my luck. I guess that's big corporate for you. So don't sit on a job posting if you're unsure.
    2 points
  3. Hi everyone! I’m Nina, a 3D artist specializing in photorealistic architectural visualization and product rendering. I love blending modern architecture with nature, focusing on natural lighting, material realism, and atmospheric storytelling. I’m always eager to learn new techniques and explore innovative tools. Looking forward to connecting and exchanging ideas with you all!
    1 point
  4. Nice! I've tried Krea some time ago, but found the results a bit lacking at the time. Good to see the tool has improved!
    1 point
  5. I wouldn't worry about certifications, I think a strong portfolio is more important. I got a 3DS max certification over a decade ago and renewed it a couple times but it didn't help me other than to verify I knew a handful of obscure settings that served no purpose to my daily work. I think your tool is not as important as your portfolio.
    1 point
  6. That worked thank you
    1 point
  7. Casey, "most companies, especially those of particular size/reach/clientelle typically prefer the "industry standard" combo of Max and VRay." - This is good to know! Thanks for that clarification. It confirms my understanding. "Take job postings with a grain of salt. Sometimes they list a slew of CG skills to get more exposure but may only really need to fill a narrow role. If a posting lists anything within your wheelhouse and you are interested in the company, location, etc., just apply. You can gauge better what the actual role is if they contact you. If the person doesn't have actual duty specifics, ask to set up an interview." - Over the last 5-years, maybe even the last decade - I've seen a shift from 3D artist having a specialty, e.g., modeling or Post-Processing, i.e., UV unwrapping, textures/materials, lighting, and rendering, to a demand that every 3D artist become a "generalist," which is hilarious word because what they really want are masters of all, but that's arguing semantics. I AGREE! I've spoken to enough hiring managers to know they throw everything including the kitchen sink into job posts. All good advice, so thank you! Here's a question! How necessary is it, I wonder, to become "certified' in V-Ray? I see that a lot in job postings, or is it an example of what you're referring to? Thanks again, Casey!
    1 point
  8. Forgive me, I'm new to this board but these are just wonderful. All of them. So much love!
    1 point
  9. Best of the Week — Dec 29, 2024 🔎Looking for inspiration? Check out the TOP 10 best images posted last week on cgarchitect.com! See more on our board link.cgarchitect.com/BestDec29-2024
    1 point
  10. Ricardo, I am excited to see a reply to my inquiry! Many thanks for taking time out of your busy day to reply; I really appreciate it. If I'm being honest, leaving Revit till a bit later in the (my) ArvhViz learning process is sort of a relief, considering how much there is to learn overall. I do think, however, it would do me well to be familiar with Revit enough to have an intelligence conversation about it when working with architects or other users vs. being a power-user. Furthermore, I'm very pleased that I chose V-Ray instead of Corona. I do love options and having control over rendering. It makes the post-process easier for sure. Ricardo, again THANK YOU for your reply and sage advice. I hope that we can stay in touch on this and other forums. Lastly, if you have any sort of the "...if I ever meet a newb to ArchViz, I'm sure gonna tell them about..." brand of advice, please do! I qualify! LOL I'm so excited to get started in this endeavor and with generous moderators like you, I'm certain to be successful! Enjoy your day!
    1 point
  11. Great topic, Declan! Let me try to help: Question: My online searches for jobs in my area for ArchViz artists have suggested knowledge of SketchUp and Revit and other BIM-based modeling. Is this your experience? Depends n the context you're in. For example, I used to work for an architecture company managing their in-house 3D department, and even though all architects used Revit, we never felt the need to incorporate it into our pipeline. In our case, that was because the level of detail we needed was absent from the architect's drawings, so we would need to model a whole lot of things ourselves every time, which made us stick with Max for 100% of our work. That said, some studios actually manage to deliver pretty complete and detailed Revit models, so in that case it might make sense to incorporate it. Question: V-Ray or Corona? I see a lot of pros and cons for both. I’m familiar with Arnold, but I already see limitations when it comes to ArchViz. I also have a decent grasp, having used the Unreal Engine in past projects. No matter what your opinions, I recently purchased V-Ray for 3ds Max and will try that before going to Corona. Note: those same job searches also listed knowing V-Ray and Corona are “pluses.” The decision falls into not which one is better, but what do you need from your renderer. In a nutshell, V-Ray offers more options to customize, refine and streamline your rendering phase, while Corona, as great as it is, does not allow for that much control. If you use Arnold, you'll find yourself right at home with V-Ray. In the end, you'll see most people's reasoning for choosing Corona over V-Ray falls into it being "easier" or "simpler". If that's not something you are worried about, V-Ray is a WONDERFUL choice.
    1 point
  12. Hello there, Although some of us are architects and can give you some valuable feedback on design, CGarchitect is more of a place for architectural visualization professionals, meaning most people here work with archviz rather than architectural design itself. Still, if you want some feedback, I'd suggest posting some rendered images and ask any questions you might want. Then, we can help. 😉
    1 point
  13. It’s important to stand firm on your terms. Politely remind the client of the original agreement and explain the additional work required for the full files. Offer a clear breakdown of the extra fees, and if necessary, suggest mediation.
    1 point
  14. Is everyone here a bot now? ChatGPT: Improved Rendering Times and Performance AI laptops like those in the Aura Edition enhance rendering by optimizing resource allocation and processing tasks more efficiently. Machine learning algorithms reduce bottlenecks, speeding up complex rendering tasks. Intelligent Workflow Optimization With smart resource management and adaptive performance, AI helps streamline the design process by predicting workload patterns, preloading assets, and optimizing background tasks for smoother workflows. Improved Graphics Rendering AI-powered GPUs offer advanced ray tracing, noise reduction, and photorealistic rendering enhancements. These capabilities improve visualization quality, with faster, more accurate results. User-Friendly Features Tools like real-time AI denoising, automated scene optimization, and AI-driven upscaling have made workflows more efficient, reducing manual input while improving output quality and accuracy.
    1 point
  15. I work with electronic models and I've always had difficulty with 2d humanized plans, finding or making models is complicated, so I've been doing it in 3d for several years, here is a gallery with other images --> Planta Humanizada This is my last one, I think I've evolved a lot
    1 point
  16. Hmmm.. Jeff, we love the new (still) site, but I just clicked on the first post in the "hardware.." forum and the link took me to a tacky/advert over-load Japanes poker/gambling site (and not a review of high-end workstations). Anyway, I checked the date on the post and it's 2010 !! Maybe any post relating to hardware going back that far should be reviewed and ditched as it's probably not relevant. (..or at least the older posts) Just a suggestion. Regards Jesper Pedersen www.pedersenfocus.ie
    1 point
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