Casey,
"most companies, especially those of particular size/reach/clientelle typically prefer the "industry standard" combo of Max and VRay." - This is good to know! Thanks for that clarification. It confirms my understanding.
"Take job postings with a grain of salt. Sometimes they list a slew of CG skills to get more exposure but may only really need to fill a narrow role. If a posting lists anything within your wheelhouse and you are interested in the company, location, etc., just apply. You can gauge better what the actual role is if they contact you. If the person doesn't have actual duty specifics, ask to set up an interview." - Over the last 5-years, maybe even the last decade - I've seen a shift from 3D artist having a specialty, e.g., modeling or Post-Processing, i.e., UV unwrapping, textures/materials, lighting, and rendering, to a demand that every 3D artist become a "generalist," which is hilarious word because what they really want are masters of all, but that's arguing semantics. I AGREE! I've spoken to enough hiring managers to know they throw everything including the kitchen sink into job posts.
All good advice, so thank you!
Here's a question! How necessary is it, I wonder, to become "certified' in V-Ray? I see that a lot in job postings, or is it an example of what you're referring to?
Thanks again, Casey!