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  1. Hi everybody. So this is my setup: I'm working with 3dsMax 2018 and render with mental ray. Simple mesh with a ARCH&DESIGN mat on it. Reflection Gloss: 1 IOR: 2 Lighting: - 3 squared photometric Lights - HDR map plugged into an environment Blur map - The dimension of the HDR itself is 2000x1000 - Using the Logarithmic Exposure control Normally I'm working with vray but now I'm trying to taker a closer look on mental ray. As you can see that the area lights in the reflection are blurred and i can figure out why? The something happens when I'm using Area Lights instead. Please let me know.
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