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Found 2 results

  1. Hi there, This is going to be quite hard to explain so sorry if you dont understand it. I have 2 shapes one which is a curve and one which is more of a box shape. (Shown in the image) Its meant for a bay window which is shown in another image attached. They need to be joined together but smoothly but every way i have so far i haven't manage too. Is there an easy to model them so they blend one another so they create one shape. Many thanks Michael
  2. Hello, This is my first post here, decided to join because i've been looking around on how to solve my problem and even though I find the "concepts" on how to do it, I still don't know how to approach it. I was asked to do a flyover on an apartment complex. My problem is that I can't find a good way to make the horizon infinite where it meets with the ground. As I understand it, the skydome method is quite antiquated and the common method today is to use a high res HDRI and just make the ground blend with it on the horizon by using falloff maps. So, does anyone have a link to a tutorial or documentation that explains this a bit further? This is an example on what I mean: Thanks for your time. -Andrew
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