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Found 4 results

  1. Hello guys, a simple question: a client asked me to make a brick facade which is similar to the reference here : https://imgur.com/a/YwwC3yS i completely forgot the name of this kind of bricks (simple bricks pivoting for X degrees) so i m not able to find other references to better study the task. 1) do you know what's the name of this typology of brick pose ? 2) do you think if it's better to use/create a displacement map or to model them directly in 3D Max ? (the façade is not enormous, but neither small...i would say 40m x 5m (length x height) 3) do you've ever seen a texture like this in some sites so i can download/buy it ? thank you!
  2. Anyone got some tried and tested values for a realistic basic standard 20th century red brick? I'm applying settings, with a reasonably good grasp of V-Ray shader settings, however I really haven't nailed a satisfying brick shader yet! ...I'm mean I can do an okay one but... Specifically I'm referring to values related to IOR, reflectivity, glossiness, bump, displacement, and output node, and map values. Getting a small amount of reflectivity and varying amount of glossiness, is where I'm struggling at the moment. Obviously, basic brick is very diffuse, however, everything has some reflectivity, and getting the balance just right may be more to do with the lighting scenario. I have an HDRI and a V-Ray Sun working together, but perhaps I need more foliage etc to bounce light off (onto the walls). Tried and tested values would be a useful guide in the right direction. C'mon guys, how do you set up your brick shader?! btw - this is just a work in progress so please ignore the unfinished scene; placeholder materials, mapping, etc.
  3. I just posted this tutorial today. http://www.renderededge.com/ tips, comments, critiques welcome. Thanks
  4. I just posted to my blog. Tips, comments, critiques welcome. http://www.renderededge.com/ Thanks!
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