Jump to content

Search the Community

Showing results for tags 'buckets'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 2 results

  1. Hi, I'am working on simple project in 3ds Max and V-Ray 2.4. I found that while trying to render certain models of grass (scattered using Forrest Pack) strange colour variation occuring between buckets. I had similar issue with distributed render witch was obviously begotten by invalid texture path, but in this case render is local. Please help me to explain nature of those errors. Best regards
  2. I am rendering an animation of an object now, and there's empty space around it, just the black background, and it takes some time to render that black empty background too. The buckets not just run through that, but stay there for 1-2 seconds. I was wondering why they do that? Is there something that needs to be calculated for example in the upper left corner even though there are no objects or anything else visible? I haven't noticed this earlier. max 2014 + vray
×
×
  • Create New...