Jump to content

Search the Community

Showing results for tags 'bulk'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • News
    • Tutorials
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Best of the Week
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 2 results

  1. Hi, I'm working on an interesting project but I have a ton of tedium ahead of me if I don't find a better way to accomplish it. I have bunch of equally sized planes. Each one needs a unique ambient map, alpha map, and displacement map. The mapping is simple: --The planes are square. --The map images are square. --I just need to "fill" each plane with the 3 unique map images. The compact material editor has a limit of 24 visible materials. (Argh, why so low?) I know I'm not limited to the amount of texture maps in my scene (at least I don't think so) but it's hard to manage. I find the Slate material editor to be a pain in its own way, since it requires so much dragging, rearranging, and clicking. I also keep accidentally overwriting old texture maps with new ones with it. Is there a good script/plugin for bulk mapping unique textures to objects? Ideally something that would let me set up some kind of "name-matching." (Like if I have a plane called "Plane 005" it would scan my map folder and look for "Alpha 005" and put it in the Alpha slot, same for Ambient and Displacement. With perfectly systematic texture/plane naming, this would be awesome!) If not, I'd settle with the ability to pull ALL unique Max objects into the Slate material editor via material ID and auto-arrange the panels. That would at least save some time. I need to do this with potentially thousands of textures, so I'm willing to go through some work to set up a better way to do this! I'm even willing to learn what I need to in MAXscript to make that happen, but I'm not sure it's even possible. Thanks, ~Kirsten
  2. Hello, I have a client who is seeking to have a significant Arch Viz project completed: Digital walkthroughs for hundreds of homes. This will involve beginning with a basic 3D CAD drawing, texturing, populating with furniture, lighting, and rendering. We aren't concerned about rendering because we have a farm, but what does concern us is how to turn around hundreds of home CAD drawings with all of these steps in any sort of logical time period? Does anyone have any idea of some kind of batch processes can help through the workflow for project like this? Is there some sort of automation tool that can help us to make leaps and bounds of progress without 100% manual labor? By my estimates, if they need 400 homes - with a team of 5, and each person completes a home every two days... it could easily take a team of five people: six months. That's IF they can knock out one every two days. Any help is appreciated!
×
×
  • Create New...