Hi all,
I have been struggling to find a method to render a clipped view. I have manually clipped a camera view in 3ds Max 2015 with mental ray and looks correct in viewport but it will not render clipped.
I am aware of the slice modifier, and have used it prevously, but am looking to maintain the actual lighting quality prior to the slice. I have found theads indicating to turn on scanline under rendering algorithms but this option does not appear to be in 2015.
Any suggestions?
Thanks