I am trying to make a material which will aproximately simulate a solid piece of wood.
A typical piece of plywood has a "flat grain" an "edge grain" and a "head grain"
I would like to be able to apply this to an object and have the material apply one of three different bitmap textures, depending on the orientation (local to the object) of the face (with gradients between the three maps in cases where faces are not completely aligned).
Is this possible with vray 2 or with existing composite materials, or do I need to make a script?
Many thanks as always in advance - And happy Chinese new year to everyone!