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Found 2 results

  1. I am trying to make a material which will aproximately simulate a solid piece of wood. A typical piece of plywood has a "flat grain" an "edge grain" and a "head grain" I would like to be able to apply this to an object and have the material apply one of three different bitmap textures, depending on the orientation (local to the object) of the face (with gradients between the three maps in cases where faces are not completely aligned). Is this possible with vray 2 or with existing composite materials, or do I need to make a script? Many thanks as always in advance - And happy Chinese new year to everyone!
  2. Not sure if this is a UVW Map thing but I was wondering what the trick is for rearranging the wood grain directions on this cabinet shaker door for a more realistic effect. (Rotating the grains on the raised shaker panels.) And while I'm at it, I guess this falls under the same lines- I want my hardwood floor to have a 1 foot border where the direction of the wood changes on 2 sides. Would this best be done by creating individual planes on the main floor and borders and rotating the UVW map gizmo as needed? Thank You
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