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Found 4 results

  1. Hi, I created a room, with 4 walls. Each one of them have different material (paint, ceramic tiles, wood panels). Created Poly IDs for each of the wall to be able using "Multi/Sub-object material" assing 4 different materials. However i need to eddit scale and mapping of ceramic tiles, but when i do it using "UVW Map" it changes the way other walls looks like (paint, wood panels). Can someone please help me to understand how to do it properly? Thanks, Jakub
  2. Hey there I've got a problem with rendering. I've done a bitmap wallpapering with uvw mapping, and while in the viewport it all looks fine, when I'm rendering the final image, it all gets messed up and stays unchanged at just some places. I've got some screen shots to show you more about the settings i've used and etc. Could someone help me how to sort out this issue? Thanks
  3. hi there, i would like to separate with the double UVW Mapping trick (one UVW for each map channel) the tiled reflection map of a shader and a black map with white puddles for the water in that shader. If i put the white puddles in the reflection map of the main material, when i change the UVW, it scales also the refl of the tiles. I would like to separate the tiled map from the water puddles map. thanks!
  4. Not sure if this is a UVW Map thing but I was wondering what the trick is for rearranging the wood grain directions on this cabinet shaker door for a more realistic effect. (Rotating the grains on the raised shaker panels.) And while I'm at it, I guess this falls under the same lines- I want my hardwood floor to have a 1 foot border where the direction of the wood changes on 2 sides. Would this best be done by creating individual planes on the main floor and borders and rotating the UVW map gizmo as needed? Thank You
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