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Found 1 result

  1. Hi All, I'm having an issue with mental ray and it is driving me nuts... Whenever I render a frame of our animation on a local machine, the frame looks fine. When I sent it out to the netwerk, it doesn't... Rendered Local... Rendered over the Netwerk... Sometimes it will be ok in the netwerk (when not re-using the FGM), but even than mostly it does not either. My guess is that the re-use of a FGM is somewhere somehow the cause, but I have not found a constant reason on how or when this happens. My process: I render the animation every 20th, adding FG points to a FGM. Next I re-use that FGM (locked) for every frame. I've tried rendering the image at 1/64-1/64, with the checkbutton 'calculate only' AND I've also tried both methodes rendering the FGM on a local machine and through the network... For now, every time I've got the same results, which you can see in the image below... My only solution so far has been to render a WIP-version without re-using the FG (so re-calculating for every frame) but that cannot be used for final rendering: increased rendering time / flickering... Does anyone got any clue how to solve this? Anyone had the same issue? Anyone any clue where to start looking for a solution? Any help is most welcome ,-) rgds, Nisus
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