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Found 2 results

  1. I have a detailed house model with over a million polys. I can browse around the perspective viewport at 200+ FPS, fullscreen viewport at 1080p HD with a GTX 550 2GB (scene uses only 1GB). But when I select a certain element or a polygon or even a single Edge and then rotate the viewport, I get 4 FPS speed and everything is slow to move. I am getting 200+ FPS in normal viewing mode so why so slow in edit poly mode? I have Max 2012 with windows 7 64. All latest drivers, hotfixes, windows updates etc.
  2. I am wondering if there is a good work flow that will allow me to use my sketchup models that I make at work and insert them into a video game, most likely a first person shooter. I like to play video games on my free time and would love to be able to play in some of these buildings that I create at work. I'm aware of the implications of playing a first person shooter in one of our client's buildings and I don't want to discuss this aspect of it, although it is very interesting. Here's what I have tried so far: Sketchup has a plugin that will export to a format used in Hammer, which is a modeling program that comes with Valve. With Hammer, you can make maps and such that you can play Valve games in; such as CounterStrike, Portal, Left 4 Dead, and more. The problem with this is that in order to import a sketchup model into Hammer, everything needs to be divided up into simple 3d masses with no concave faces and all these objects need to be separate groups. This means I have to remodel everything, which defeats the purpose of being able to take an already made model into a video game. I was wondering if anyone has tried this before, and what was the outcome.
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