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Found 5 results

  1. Hi, I've got problem with showing materials in viewport. When I assign material to object and tick "Show shaded material in Viewport" there's 1-3 second lag, and it's bigger when material is more complicated. Problem occurs when I add maps like "Checker", "Mix", "Gradient", "Composite" etc. It's not proably the fault of GPU because the problem also occurs when I switched to iGPU. Also, I've tried to change "Display driver" to other like DirectX or OpenGL, and the lag problem disappear. So the problem exist only with Nitrous (D9, D11 and Software) and it's not depend from GPU. Is there a solution to this problem? 3ds max 2014 Student Version i7-3770K, Geforce GTX660 Ti
  2. Seasons Greetings, I am an architectural science student and am experiencing some really troubling issues with lag on my computer when it comes to working in viewports. I am currently in my 3rd year of the program at my school and felt that the complexity of my models was becoming a burden on my graphics card so I decided to look into it. I use the following software: Rhinoceros 5 Revit 2014 3Ds Max 2014 AutoCAD Architecture 2014 Adobe CC Suite I see myself using Revit more and more as this term progresses and may continue using it from then on. Albeit, Rhino is my most used piece of modelling software and its the program in which I have been experiencing the most lag. I decided to try a new graphics card and then purchased a third and so far my testing isn't very conclusive. Here are the 3 cards that I have been testing. AMD Radeon HD 6850 (1GB) NVIDIA GTX 770 (4GB) NVIDIA Quadro K2000 (2GB) I initially had the Radeon HD 6850 installed and felt that it could use an upgrade. I ended up getting the GTX 770 and actually felt that viewport performance had dropped significantly. I then found a cheap K2000 and got that in hopes that it would solve my issues. So far Benchmarking in Revit and Rhinoceros has proved that they are behaving all too much alike. I'm quite disappointed in the Quadro as I expected it to better handle my "complex" models. I say complex, but I believe that these scenes are quite simple in comparison to professional models. I wonder if there is driver issues (OpenGL related?) with either of the NVIDIA Cards as they should certainly at least be outdoing the Radeon HD 6850. Here are my remaining specs if that's any use. Windows 8.1 Pro 64-bit Intel Core i7 2600K 8.00GB Dual-Channel DDR3 Gigabyte Z68MA-D2H-B3 MOBO 500GB Seagate (SATA) 120GB INTEL (SSD)
  3. We have Vray 2.0 and Max 2013 running on 6 machines and they all have the same issue since day one of installing 2.0. In very basic scenes everything acts fine. But in more complex scenes with more geometry, materials, proxies, etc., there is a few second delay when clicking into the Vray Frame Buffer. After the delay, the frame buffer acts just fine and responsive. But once you click back into your viewport or anything in Max, there will be a delay again the next time you click into the frame buffer. Sometimes during the few second delay, the frame buffer disappears entirely before reappearing and becoming responsive. In the worst circumstances, the frame buffer flashes, appearing and disappearing many times, and you have to wait as long as a minute before it stops flashing and allows us to use it again. We haven't been able to determine what makes it behave better or worse other than that it happens most often in complex projects. It's extremely frustrating and really slows us down once it starts behaving this way on a project. If anyone has had a similar problem or could help us shed some light on the issue, that would be very much appreciated.
  4. I have a detailed house model with over a million polys. I can browse around the perspective viewport at 200+ FPS, fullscreen viewport at 1080p HD with a GTX 550 2GB (scene uses only 1GB). But when I select a certain element or a polygon or even a single Edge and then rotate the viewport, I get 4 FPS speed and everything is slow to move. I am getting 200+ FPS in normal viewing mode so why so slow in edit poly mode? I have Max 2012 with windows 7 64. All latest drivers, hotfixes, windows updates etc.
  5. This is my first time using 3dsmax to do an arch viz scene, but without any cars or trees loaded, it's at 350k polys, and I have some trees and cars from evermotion, but they are at 400k polygon each! If I want to add a few, that will easy surpass a 2 mil poly count. I am using a standard "gamer" laptop and I can barely spin around as is with the 350k poly. Graphics nvidia 460M 1.5GB 16 GB Ram i7 Cpu. So my question is, is it normal to surpass 2 million polygons and is it normal to get 0.5 fps at 350k polygons? Everything was just imported from sketchup, and sketchup doesn't lag at all... I've set my driver to Direct3D and is there some sort of configuration to reduce this insane lag for my computer? This is so unbearable that I want to cry! Which is the reason I never tried learning Max because I always think I don't have the raw computer power for it.
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