Jump to content

Search the Community

Showing results for tags 'god ray'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 1 result

  1. Anyone have good tips or a tutorial for atmospheric "God Rays" casting into interior spaces? Yes, I could paint it in Photoshop, but I am more interested in rendering out a separate pass in MR and compositing that in Photoshop. Then I would use that pass to paint them to the look I want. I have briefly messed with the "Beam (Lume)" shader, and the "Parti Volume (Physics)" shader with little to no luck. I am not sure if that is the direction to keep working with, or if I should look elsewhere. Below is a link to an extreme example of what I am trying to create. http://upload.wikimedia.org/wikipedia/en/7/7c/Crepescular_rays_in_saint_peters_basilica.JPG
×
×
  • Create New...