Hello
I've been following a few tutorials online on how to create realistic hair in 3ds max and i seem to have run into a problem I can't solve.
I followed Joe Alter's online tutorials as well as recommendations from other members to add p_hair shader and every time I render I only seem to get a few spikes pointing out of my model's head. I have tried to increase the number of hair counts but I'm pretty sure that is not my problem.
Can someone please help me with this by telling me what I might be doing wrong. I am pretty sure all the steps from Joe were followed as well as steps in installing and using p_hair shader. I'm using the mr prim option also.
Further more I've applied a normal map to give my character some more definition in the face but that doesn't seem to work either. Any suggestions in this area?
Thank you guys in advance!
Bobby