Hi,
I find it strange that in edit poly there are no hide edges but in edit mesh there are.
Brief summary of what I what to do:
I have a model which has polygons directly underneath a window cill (This is so I can map a black and white map in map channel 2 to apply VRay dirt (In a blend material, see screenshots attached) to that particular area when unwrapped in that channel. Channel one is for the diffuse, bump etc.
I have also used VRay EdgeTex to create fake rounded corners to any edges and inside that maptype I've chosen to not affect hidden edges. (see screenshot attached) The tuturial for this method of rounding corners is by Peter Guthrie @ http://www.peterguthrie.net/blog/2009/03/vray-edge-fillet-tutorial/
The trouble is as you can see from the screenshot is the left building has the lines above and below the cill getting affected by the VRay edge tex whereas the right one has an edit mesh modifier applied and those edges are hidden.
My question is. Is there any way to do a similar thing in edit poly as in edit mesh by hidden edges
OR
Even if you have any suggestions of any other way to do the same thing.
Thank you.