Jump to content

Search the Community

Showing results for tags 'hide edges'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • News
    • Tutorials
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Best of the Week
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 1 result

  1. Hi, I find it strange that in edit poly there are no hide edges but in edit mesh there are. Brief summary of what I what to do: I have a model which has polygons directly underneath a window cill (This is so I can map a black and white map in map channel 2 to apply VRay dirt (In a blend material, see screenshots attached) to that particular area when unwrapped in that channel. Channel one is for the diffuse, bump etc. I have also used VRay EdgeTex to create fake rounded corners to any edges and inside that maptype I've chosen to not affect hidden edges. (see screenshot attached) The tuturial for this method of rounding corners is by Peter Guthrie @ http://www.peterguthrie.net/blog/2009/03/vray-edge-fillet-tutorial/ The trouble is as you can see from the screenshot is the left building has the lines above and below the cill getting affected by the VRay edge tex whereas the right one has an edit mesh modifier applied and those edges are hidden. My question is. Is there any way to do a similar thing in edit poly as in edit mesh by hidden edges OR Even if you have any suggestions of any other way to do the same thing. Thank you.
×
×
  • Create New...