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Found 2 results

  1. Hi, I'm doing image of a train, using max 2010 + Vray 2.0 I add HDRI (mapping type=spherical) to my scene but I keep getting the horizen in image background. Moving camera position is very limmitted. How I can control the horizon line position? else, how Vray will ignore horizon line while rendering. Attached jpg demonstrate this issue. Thanks.
  2. Hello, I'm rendering max 2010 scene with Vray-2.0 physical camera. I'm using HDRI (mapping type=spherical) in my scene but I keep getting the horizon line and black area below it. I find out this horizon line doesn't show by replacing Vray phisical camera with 3DSmax standard camera. Does anyone have an idea what setup on the Vray camera can give the same output like max standard? Following image rendered by using Vray physical camera: This image rendered by using MAX standard camera: Thank you,
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