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  1. I have two HDRI versions - low res blurry HDRI for diffuse lighting - high res sharp HDRI for reflections and specs First solution Blurry HDRI in my dome light, aligned with sun (for better shadows), Sharp HDRI in my Environment slot Then I have to make dome light invisible to render so...
  2. The surfaces from these images flicker, warp and wobble when I look at the final render from a turntable. My version: Maya 2012, MR 3.9 LEFT PANEL: Final Gathering settings; RIGHT PANEL: SubD Preview levels
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