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Found 2 results

  1. Hello Guys, I am SRISHTI and im an aspiring designer, im new to this forum, this is my first post anyhow I have been using vray 3.0 on 3ds max 2014 since 5 months and I get this problem a lot. I try to solve it as best as I can but I don’t understand and how it came to be in the first place. I think its called ”noise in light”, "light patches” and “noise” in general, creating a very dirty render even when my noise threshold is at 0.005 or 0.001. This render took 2 hours 30 minutes on my MSI GE62VR 6gb NVIDIA 1060 Graphic card on a 16 GB ram. And I have used Adaptive Subdivision at -1 and 2 as well as 3 and 4, the shading rate is 2 with a catmull rom filter. All lights are at 16 samples in light modifiers. Gamma And lut setup is aligned according to 2.2 linear multiplier both in colour mapping and setting window. under G.I. Primary engine is irradiance map at high and light cache at 1300. I feel I have set all important things to max yet I get this awful result. So it would be a huge help if you could guide me on why this is happening and how to rectify it. Im attaching a both the render images that I took below . I have an interview in 2 weeks and this is my vehicle showcase and I need to get it to a presentable point so any help would be appreciated. Thankyou.
  2. snurre

    Light leak vray

    Hi all! I've been browsing around for the last few days, trying to find an answer to this, with no luck. I'm a noob, this will be my first post on cgarchitect. When I render my scene with material override things are looking good, but when adding my own Standard Material, light leaks are appearing. So I guess something is wrong with the material settings? (I've been trying to bump up the Irradiance map min. rate. with no success.) Also, can anyone explain what is the difference between a "Vray material" and a "Standard material"? Why is there no place for a bump map when making a "Vray material" I am using Vray with Rhino. Any suggestions would be much appreciated.
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