Hello everyone
Can anybody help me with these issues:confused:?
1. Suppose a scene has a lot of small complicated geometry like lots of cubicles in an office with lots of office stuff in each cubicle. How should I keep the rendering time low & the light calculations minimal esp if it was to be animated? Would Vrproxies help do you think?
2. Lots of vray lights simulating fluorescent tube lights vs vray light material applied to each tube- which would be more efficient render speed wise?