Hi,
I'm trying to do a 'test' Lounge in Max 2009 Design and Mental Ray (mr Physical Sky, Sky Portals, Global Illumination with 30 bounces, Final Gather with 3 multibounces, ProMaterials where I can, A&D otherwise, JPG of the Cutty Sark on the wall in a matted frame).
I have some floor lamps with self illuminate switched on and told it to use a D50 globe. (I was told a D65 light is almost pure white while a D50 is a warmer light, very much like a standard incandestic bulb)
I'd like to get some 'light pools' coming off the floor lamps, but not sure how to do it. I can see the self-illumination when I get up close to the shade in the viewport, but it doesn't want to render. The back corner is a bit darker than the rest of the room (which is realistic, I feel), and some supplemental lighting would be good.
I'm GUESSING that since there is a physical (realistic) lighting solution in the scene, that the 5 or 10 candelas from the light globe won't contribute much to the lighting solution.
There seems to be some 'noise' near the windows, too, on the walls. That's a ProMaterial WallPaint (which I guess is just an A&D with some presets). I've rendered this with a preset of MEDIUM on the anti-aliasing, but maybe I need to tweak it?
This room isn't complete yet - need to add more 'doo dads' and 'trinkets' to the lounge room, but c&c's are welcomed.
Camera 1
Camera 2
Camera 3
(I forget to merge the rug in on the first 2 renders)