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Found 5 results

  1. Studio/Institution: Gedeus Planning Genre: Landscaping Software: 3DS Max / Lumion / Photoshop Website: http://www.gedeus.ro Description: A modern intervention in a small sized private garden.
  2. Studio/Institution: BL+A Client: The Burnshouse Group Genre: Retail Interior Software: SketchUp + Vray Description: Hi everyone! This is one of my first attempts at the SketchUp Vray combo. i would really appreciate some comments. Thanks.
  3. Studio/Institution: Sense Office Genre: Residential Interior Software: 3ds max design 2011 Description: Hyatt Regency Sharm El Sheikh Resort Design, Modeling, Lighting and Material by Abdel-Fattah Saleh Hope that u like it
  4. Hey guys, just some of our latest work, done for a client building in double bay for marketing. Modelled in Archicad, max for the rest, rendered in Vray, post in photoshop and fusion.
  5. Hi, I'm trying to do a 'test' Lounge in Max 2009 Design and Mental Ray (mr Physical Sky, Sky Portals, Global Illumination with 30 bounces, Final Gather with 3 multibounces, ProMaterials where I can, A&D otherwise, JPG of the Cutty Sark on the wall in a matted frame). I have some floor lamps with self illuminate switched on and told it to use a D50 globe. (I was told a D65 light is almost pure white while a D50 is a warmer light, very much like a standard incandestic bulb) I'd like to get some 'light pools' coming off the floor lamps, but not sure how to do it. I can see the self-illumination when I get up close to the shade in the viewport, but it doesn't want to render. The back corner is a bit darker than the rest of the room (which is realistic, I feel), and some supplemental lighting would be good. I'm GUESSING that since there is a physical (realistic) lighting solution in the scene, that the 5 or 10 candelas from the light globe won't contribute much to the lighting solution. There seems to be some 'noise' near the windows, too, on the walls. That's a ProMaterial WallPaint (which I guess is just an A&D with some presets). I've rendered this with a preset of MEDIUM on the anti-aliasing, but maybe I need to tweak it? This room isn't complete yet - need to add more 'doo dads' and 'trinkets' to the lounge room, but c&c's are welcomed. Camera 1 Camera 2 Camera 3 (I forget to merge the rug in on the first 2 renders)
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