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Found 3 results

  1. Studio/Institution: Animaster Genre: Commercial Exterior Software: 3dsMax,Photoshop Website: http://anand-3d.blogspot.com Description: Hey guys, this is my first post here. This is my first work done in 3dMax using Mental ray. Hope to hear comments and critics. Regards.
  2. Has anyone encountered an issue installing SP1 on thier non-registered machines? My IT dept has told me that they cannot install Maxdesign2009 sp1 on our render nodes because those machines do not have a fully registered versions of Max. Any help would be appreciated. Thanks, Tom
  3. Hi, I'm trying to do a 'test' Lounge in Max 2009 Design and Mental Ray (mr Physical Sky, Sky Portals, Global Illumination with 30 bounces, Final Gather with 3 multibounces, ProMaterials where I can, A&D otherwise, JPG of the Cutty Sark on the wall in a matted frame). I have some floor lamps with self illuminate switched on and told it to use a D50 globe. (I was told a D65 light is almost pure white while a D50 is a warmer light, very much like a standard incandestic bulb) I'd like to get some 'light pools' coming off the floor lamps, but not sure how to do it. I can see the self-illumination when I get up close to the shade in the viewport, but it doesn't want to render. The back corner is a bit darker than the rest of the room (which is realistic, I feel), and some supplemental lighting would be good. I'm GUESSING that since there is a physical (realistic) lighting solution in the scene, that the 5 or 10 candelas from the light globe won't contribute much to the lighting solution. There seems to be some 'noise' near the windows, too, on the walls. That's a ProMaterial WallPaint (which I guess is just an A&D with some presets). I've rendered this with a preset of MEDIUM on the anti-aliasing, but maybe I need to tweak it? This room isn't complete yet - need to add more 'doo dads' and 'trinkets' to the lounge room, but c&c's are welcomed. Camera 1 Camera 2 Camera 3 (I forget to merge the rug in on the first 2 renders)
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