Hi all,
I've been trying to render a champagne glass in my scene but the render comes out very strange.
the result:
http://www.flickr.com/photos/eddygosht/8684346334/in/photostream
I have checked the normals on the model, turned on reflections/refractions in its Render Stats, checked the glass material (Ray Depth, Affect Shadows) but none of it seems to work.
Can any one suggest a solution?