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  1. Hi all, I've been trying to render a champagne glass in my scene but the render comes out very strange. the result: http://www.flickr.com/photos/eddygosht/8684346334/in/photostream I have checked the normals on the model, turned on reflections/refractions in its Render Stats, checked the glass material (Ray Depth, Affect Shadows) but none of it seems to work. Can any one suggest a solution?
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