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  1. Hi All, Check out this New in-depth step-by-step Video tutorial about amazing post-production techniques for exterior daylight renders. The Full Video Tutorial is 27 minutes long, and completely Free. Users are taken through some of the best post-production techniques used in 3d Visualisation and in the film industry. Top subjects are covered in detail. Some of these topics explore techniques such as, loading up pre-rendered files into a stack, advanced adjustment layers, masks, groups, layer blending modes, channels, chromatic aberration, brush tools, clipping masks, and much more. The full link is down below : http://jamiecardoso-mentalray.blogspot.com/2018/07/full-post-production-tutorial-for.html I hope you find useful :0) Ta J
  2. So here's the scene (full view 1100px): Here are the settings: Image Sampler: DMC 4/12 Filter: Cook Variable 1.3 Col Mapping: Reinhard burn value 0.005 Ambient Occlusion: 0.6/0.25m/128 subdivs IRR: medium, detail enhancement on radius 60 subdivs mult. 0.8 Light Cache: 2000, retrace threshold 1.0 (for light leaks) Noise: 0.005 Here's the light set up: With a sun coming in bottom right. Shadow subdivs are set to between 24 and 32 for those lights. Camera: shutter speed 45, film speed 210, f-number 6.8 Materials: Many woods are set to have between 32 and 128 reflection subdivs. So just wondering how to get as much lighting realism as possible really, and as clean a render as possible. I'm not sure if I'm overdoing it on the subdivs where some other route should be taken. It currently takes about 3-4 hours to render an 1100px image on a quad core laptop. I personally like the realism in this image. The light really fills the space and there's hardly any noise: http://stas-oliva.deviantart.com/art/The-living-room-in-classic-style-342921662 Any tips would be awesome
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