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  1. to all those of you who use the 3ds max plugin, how do you go about high-poly objects without having ram usage blow up, i was recently working on this urban exterior scene, supposedly a busy street around the rush hour, with around 10 high-poly cars along with some onyxtree bushes through Tree storm (used random seed variation) and all that added up to a grand total of 4 GB of ram for 3ds max!
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