I was researching ways to reduce file size and found that converting everything to mesh, as opposed to editable poly, reduced the filed by a good chunk.
My 25MB 160k scene was reduced to 15MB after a mesh to poly conversion. I upped to poly count to 227k (back to editable poyls) and it jumped to 34MB. Everything was converted to meshes a final time and the file was down to 21MB @ 454k.
What the...? I'm assuming that this is an old trick that I'm just discovering? Does everyone convert their stuff to meshes when done? And why on earth would the file be smaller with way more detail when saved as a mesh?