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Found 5 results

  1. I was researching ways to reduce file size and found that converting everything to mesh, as opposed to editable poly, reduced the filed by a good chunk. My 25MB 160k scene was reduced to 15MB after a mesh to poly conversion. I upped to poly count to 227k (back to editable poyls) and it jumped to 34MB. Everything was converted to meshes a final time and the file was down to 21MB @ 454k. What the...? I'm assuming that this is an old trick that I'm just discovering? Does everyone convert their stuff to meshes when done? And why on earth would the file be smaller with way more detail when saved as a mesh?
  2. Hi i'm not sure if this post should be here or in archviz business discussion, but i would appreciate any experience sharing My ordinary work consists on producing high resolution renders , generally around 4500 x 2800. The standard use for this is of course, normal printing, brochures, media, and up to 100 cm prints, you know the "normal" stuff which works well with the given resolution. I specify all this information on the deliverables section of my price quote. Then client ask me for a higher resolution version since printing a 2,5 x 2,2 meters image for indoor use, viewed at 80cm looks...pixelated (as expected.) Then i (try to) explain that, THAT wasn't part of the original request, and it involves higher detail, more hours and of course post producing a 12.000 px wide image is far more complex computer wise. after email number 34 and doing all kind of metaphors to explain to a complete layman i'm starting to doubt about what i'm doing, and would ask my fellow visualizers. The thing is, how do you manage this situations, or how do you charge for redoing a much higher resolution version, if technically possible. after all there is art in the process, and hours of retouching and layers of this and that to produce the final image, which in many cases may be ignored by less sensitive clients. Thank You! Sergio
  3. i know sketchup can use tape measurement tool(basically its a ruler) for setting guides. i wonder how can i get very accurate in 3ds max, any tools that can help me set measurement guides and help me create accurate models? i know sketchup is very good and very easy at setting guides and measurements ? sorry i am a newbie. ps. i am in custom made furniture business. to create size accurate furnitures is very important. thats why i really wanted to find out how can i create size accurate model easily and accurately.
  4. I've been pulling whats left of my hair out trying to determine why my ground/gravel/concrete materials comes out grainy an distorted. I've found some high res. bitmaps and am using them but I think I'm missing a key detail. I've read that the size of the bitmap has to be in correlation to the resolution of the final render but I couldn't find the equation for it. Somewhere else I've read stated you should "stitch" them together in Pshop then apply them. I'm modeling a simple back yard, it can't be that hard to make gravel or stained concrete look good with high res images, so it must be something I'm missing. I've seen street blocks in here look better then the backyard patio I'm rendering! Lol... Help in this would be greatly appreciated from all those in the know.
  5. hi, i have been working with Vray for a while now, but i keep running into the same trouble with the settings every now and then. I tried doing some research on it in the books, but i guess i am the only one that does not fully understand how things really work because most books/tutorials skip the setting up part. The problem is this... i import a lot form autocad into 3dmax, in autocad we work in millimeters. if i put my unit setup to generic and the system unit scale to millimeters i continuesly have trouble with shadows and have to blow up my lights big time. So the question is, how does the unit scale influence the shadows etc. I tried rescaling the worldunits on my selection by a factor of 1000 but that made some parts shrink and others stay big. Scaling them down the normal way doesnt seem to alter their behavior on the shadowpart. furthermore i also have the impression that VRAY is made for a standard scalesetup since i get a lot of trouble with spots and grain in my renders. i hope anybody can shed some light on these points or point me towards a comprehensible tutorial that adresses these issues. many thanks tunes
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